The Gluttos: Winners Lose



Demo Video

About

Imagine performing music by configuring then releasing a group of cells. This generative music/art project is a digital eco-system of hungry organisms, "the Gluttos" (derived from "gluttony"). They move around and attack one another, trying to regain fullness. The fuller one gets attacked by less full (more hungry) ones. Hence, "winners lose".

Each Glutto changes its sound and look in different states as they get fuller or hungrier. There are 4 kinds of interactions that will cause a Glutto to change its fullness state:

A Glutto itself It keeps getting hungry, like metabolism.
Glutto
vs.
Glutto
One gets fuller (hungrier) when it's attacking (attacked by) others. A hungrier one starts to attack a fuller one when both of these criteria meet:

  • * The fuller one is in a certain vicinity of the hungry one.
  • * The fuller one and the hungrier one's fullness difference exceeds a threshold.
Glutto
vs.
environment
When hitting the boundaries of this "Digital Petri Dish".
Glutto
vs.
external feeding
A Glutto gets fuller when it eats the food fed by the player.



This table describes how the Gluttos behave across different states:

---- Full (peaceful) Hungry (angry)
Size big small
Color green red
[Sound] pitch low high
[Sound] length long short
[Motion] speed slow fast
[Motion] changing direction rare frequent


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